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Whoot hoot hoot!
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Author:  Knurek-Hoot [ May 20th, 2014, 3:27 pm ]
Post subject:  Re: Whoot hoot hoot!

Minor update - uploaded fixes for all 4 Studio Wing titles and Konami's Ten to Chi to, no XML change required, just new patches.

To reiterate - please report any broken sets here.

Author:  Kaminari [ June 12th, 2014, 10:17 pm ]
Post subject:  Re: Whoot hoot hoot!

The Hoot player has been updated on 2014-06-08.

Various sound driver bugfixes.
Added support for MN10200, ZSG2, TMS57002 and ES5510 audio chips.

Author:  andoru [ July 18th, 2014, 5:06 pm ]
Post subject:  Re: Whoot hoot hoot!

Could anyone make a 1.4.0 dll of MUNT? Or show me how to do it?
Knurek's build seems to be version 1.3.0, the newer version has some improvements emulation-wise, also removes some annoyances in the reverb.
And speaking of reverb, anyone know how to change the settings of the dll file? Through a configuration file or such.

Author:  snakemeat [ November 9th, 2014, 10:39 pm ]
Post subject:  Re: Whoot hoot hoot!

Uploaded current source build and v1.4.0 of mt32sound.dll here. Rename as appropriate.

EDIT: mt32sound.20140911.dll really is today's source (2014-11-09), ooops.

Author:  Kaminari [ November 9th, 2014, 11:26 pm ]
Post subject:  Re: Whoot hoot hoot!

I think all instances of Munt (exe or lib) share the same settings, which you can configure via the main Munt Qt application.

Author:  andoru [ November 17th, 2014, 6:07 pm ]
Post subject:  Re: Whoot hoot hoot!

snakemeat wrote:
Uploaded current source build and v1.4.0 of mt32sound.dll here. Rename as appropriate.

EDIT: mt32sound.20140911.dll really is today's source (2014-11-09), ooops.


Thanks for the builds :)

Kaminari wrote:
I think all instances of Munt (exe or lib) share the same settings, which you can configure via the main Munt Qt application.


Unfortunately it's not really like that, I have set different settings in the Qt munt, but it doesn't sound the same under HooT, so I'm not sure if that's how it works :)
Perhaps snakemeat could fill in with some details.
Some of the songs under HooT (like in Castlevania X68000) sound awfully clipped and too loud.

Also, does anyone know how HooT makes use of the munt library? I did some comparisons here and HooT sounds much better than DOSBox with HooT

Author:  Kaminari [ November 21st, 2014, 9:28 pm ]
Post subject:  Re: Whoot hoot hoot!

About the clipping: that could be because the xml playlists are set too loud. You might want to edit them and try lower values for "midiout_mix".

About the reverb: it should be automatically controlled by the driver. The Munt and MT-32 playlists are identical, only the "midiout_type" value differs.

Author:  andoru [ November 23rd, 2014, 2:26 am ]
Post subject:  Re: Whoot hoot hoot!

Kaminari wrote:
About the clipping: that could be because the xml playlists are set too loud. You might want to edit them and try lower values for "midiout_mix".


Excellent, thanks :)

Author:  Anna_Wu [ January 3rd, 2015, 11:42 pm ]
Post subject:  Re: Whoot hoot hoot!

A new version of hoot has been updated (2015/01/03)

Author:  Kaminari [ January 4th, 2015, 12:21 am ]
Post subject:  Re: Whoot hoot hoot!

Thanks Anna for the heads-up.

There are the usual sound driver bugfixes (in emu2413 and fmgen), as well as a new feature to send the current track name to Skype. You can also snap the player window to the desktop edges.

Author:  andoru [ January 29th, 2015, 3:38 am ]
Post subject:  Re: Whoot hoot hoot!

Hey guys. I've asked snakemeat some time ago to help me with compiling the munt library on Windows, and everything went well with setting up the compilation environment with Cygwin, but I get this while compiling the stuff under .\etc\mt32sound in the hoot directory:

Code:
i686-pc-mingw32-g++ -Wall -O2   -c -o mt32sound.o mt32sound.cpp
i686-pc-mingw32-g++ -shared -static -Wl,--enable-stdcall-fixup -L./munt/mt32emu mt32sound.def mt32sound.o -lmt32emu -lwinmm -o mt32sound.dll
./munt/mt32emu/libmt32emu.a(Synth.cpp.o):Synth.cpp:(.text+0x470c): undefined reference to `__dso_handle'
./munt/mt32emu/libmt32emu.a(Synth.cpp.o):Synth.cpp:(.text+0x4720): undefined reference to `__cxa_atexit'
/usr/lib/gcc/i686-pc-mingw32/4.7.3/../../../../i686-pc-mingw32/bin/ld: ./munt/mt32emu/libmt32emu.a(Synth.cpp.o): bad reloc address 0xb in section `.text$_ZN7MT32Emu13ReportHandlerD1Ev[__ZN7MT32Emu13ReportHandlerD1Ev]'
collect2: error: ld returned 1 exit status
Makefile:33: recipe for target 'mt32sound.dll' failed
make: *** [mt32sound.dll] Error 1



Unfortunately snakemeat is quite busy at this time of the year, so I couldn't get any answers.
Anyone know what might I have done or what went wrong?

Author:  andoru [ April 9th, 2015, 10:46 pm ]
Post subject:  Re: Whoot hoot hoot!

*bump*

Can anyone help or provide an up-to-date build of the dll?

Author:  papa_november [ April 14th, 2015, 3:08 am ]
Post subject:  Re: Whoot hoot hoot!

Have they finally done away with that wack-ass e-mailed key "license" for arcade music playback? The page for getting new keys doesn't work anymore. If I run the latest version of Hoot it doesn't silence the arcade tracks after a minute anymore, even though my key is expired.

Author:  andoru [ June 3rd, 2015, 3:40 pm ]
Post subject:  Re: Whoot hoot hoot!

I managed in the end to make the munt dll, so here's the dll made with the latest commit on munt's git (26-04-2015): http://s000.tinyupload.com/index.php?fi ... 2641135171

Seems that last time I didn't follow the compiling instructions that came with the munt wrapper in HooT, and when I did follow the instructions I still had the residual files left from the previous (failed) wrapper compile, so it kept failing. So I ran "make clean" and followed the instructions.

Author:  Kaminari [ January 2nd, 2016, 9:13 pm ]
Post subject:  Re: Whoot hoot hoot!

The yearly update of Hoot is among us! The latest version was released on 2015-12-31.

Some driver bugfixes and support for Moonsound (MSX/OPL4).
Direct3D is enforced under Windows Vista and later.

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