Tokugawa Corporate Forums

Retro Japanese Computing
It is currently March 28th, 2024, 9:05 am

All times are UTC




Post new topic Reply to topic  [ 144 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next
Author Message
 Post subject: Whoot hoot hoot!
PostPosted: March 10th, 2007, 11:58 pm 
Offline
User avatar

Joined: March 10th, 2007, 11:50 pm
Posts: 232
Location: Non, proprio
A new hoot has been released, with a skin menu! A step toward a human interface!

Sadly, the whole thing seems to be pretty freeze happy over here.

Hoot Player
Hoot Archive


Top
 Profile  
 
 Post subject: Re: Whoot hoot hoot!
PostPosted: April 16th, 2007, 6:25 am 
Offline

Joined: April 15th, 2007, 11:23 am
Posts: 64
Danjuro wrote:
A new hoot has been released, with a skin menu! A step toward a human interface!

Sadly, the whole thing seems to be pretty freeze happy over here.


I'm pretty ready with the next Hoot Archive update (circa 200 new games, including fan faves like Pia Carrot and the usual ton of assorted hentai crud). Just waiting for a few leads on missing games, and some time to edit the htmls...

No freezes here, this might be related to the fact, that a large number of drivers were changed in this version, and they require updating the XML files to work.


Top
 Profile  
 
 Post subject:
PostPosted: November 30th, 2007, 4:50 pm 
Offline
User avatar

Joined: May 16th, 2007, 7:08 pm
Posts: 861
Knurek-Hoot, will you make a Christmas update to the Hoot archive? Or something?


Top
 Profile  
 
 Post subject:
PostPosted: December 1st, 2007, 6:50 pm 
Offline

Joined: May 1st, 2007, 1:23 pm
Posts: 221
BTW. is there a hoot archive for CAL III?
I like the intro music. :)


Top
 Profile  
 
 Post subject:
PostPosted: December 2nd, 2007, 3:33 pm 
Offline

Joined: April 15th, 2007, 11:23 am
Posts: 64
wushu wrote:
Knurek-Hoot, will you make a Christmas update to the Hoot archive? Or something?


Huh? The site's been updated a week ago (http://www.vorc.org/en/20071124230635).
Another update will be posted when I have a bunch of new material. :)

Ashura wrote:
BTW. is there a hoot archive for CAL III?
I like the intro music. :)


AFAIR all Birdy Games (and Janis's Sotsugyo Shashin) use similar driver to the one used in Discovery's Sweet Emotion.
Still, all games using this driver require separate patches for each game executable, and that's a little bit beyond my skills. :) Once the proper patches will get written by the Hoot guys, I'll add the games. If you have some x86 asm knowledge, you may try doing one yourself, the Sweet Emotion patch (with source) is available here: http://www.kurohane.net/hoot/driver/discovery.zip[/url]


Top
 Profile  
 
 Post subject:
PostPosted: December 2nd, 2007, 5:29 pm 
Offline
User avatar

Joined: May 16th, 2007, 7:08 pm
Posts: 861
Uhm, you're right. I must be blind. Or something.

Nice update,
Keep up the hard work!


Top
 Profile  
 
 Post subject:
PostPosted: December 9th, 2007, 11:19 pm 
Offline

Joined: May 1st, 2007, 1:23 pm
Posts: 221
Knurek-Hoot wrote:
wushu wrote:
Knurek-Hoot, will you make a Christmas update to the Hoot archive? Or something?


Huh? The site's been updated a week ago (http://www.vorc.org/en/20071124230635).
Another update will be posted when I have a bunch of new material. :)

Ashura wrote:
BTW. is there a hoot archive for CAL III?
I like the intro music. :)


AFAIR all Birdy Games (and Janis's Sotsugyo Shashin) use similar driver to the one used in Discovery's Sweet Emotion.
Still, all games using this driver require separate patches for each game executable, and that's a little bit beyond my skills. :) Once the proper patches will get written by the Hoot guys, I'll add the games. If you have some x86 asm knowledge, you may try doing one yourself, the Sweet Emotion patch (with source) is available here: http://www.kurohane.net/hoot/driver/discovery.zip[/url]



Thx for the info.
Don't know anything about sound drivers so it would probably be a lot of work just to work out what exactly it is that has to be hacked.^^;
I'm not sure when and if I will have the time to take a look at the driver.
But never say never.
And hopefully the "Hoot guys" will get a patch out before that. :lol:

At least with CAL III there is a sound menu I can use until the Hoot archive comes out.


Top
 Profile  
 
 Post subject:
PostPosted: January 2nd, 2008, 2:38 am 
Offline
User avatar

Joined: May 16th, 2007, 7:08 pm
Posts: 861
Hoot update! 2007/12/31

http://dmpsoft.s17.xrea.com/hoot/index.html#program

New year's update. Nice.


Top
 Profile  
 
 Post subject:
PostPosted: January 3rd, 2008, 4:38 pm 
Offline

Joined: April 15th, 2007, 11:23 am
Posts: 64
wushu wrote:
Hoot update! 2007/12/31

http://dmpsoft.s17.xrea.com/hoot/index.html#program

New year's update. Nice.


Just a head's up.
This version features a working PC driver. Several rips already appeared, unfortunately finding old Japanese PC games is somewhat hard (harder when compared to PC-98). Of the stuff available at various abandonware sites I have ripped Princess Maker 2, Romance of the Three Kingdoms 3, Uncharted Waters 2, Operation Europe and Genghis Khan 2.
I think I'm gonna post this on some Dosbox forums, maybe some kind users there would write patches for some western games as well (and yes, MIDI out works with the driver).


Top
 Profile  
 
 Post subject:
PostPosted: January 3rd, 2008, 10:18 pm 
Offline
User avatar

Joined: June 23rd, 2007, 10:34 pm
Posts: 484
Location: You know
Mmm, Dune for OPL3... T_T


Top
 Profile  
 
 Post subject:
PostPosted: January 3rd, 2008, 10:53 pm 
Offline

Joined: April 15th, 2007, 11:23 am
Posts: 64
Kaminari wrote:
Mmm, Dune for OPL3... T_T


Not exactly sure if Dune is possible. If the driver is anything like the PC-98 counterpart, it doesn't support 386 and up. Would be nice though, I love the music in the game.

Also, mmm, Dune for MT-32...


Top
 Profile  
 
 Post subject:
PostPosted: April 29th, 2008, 6:14 am 
Offline
User avatar

Joined: May 16th, 2007, 7:08 pm
Posts: 861
Giving 1UP!


New Hoot released 27/04.

Grab it!


Now just wait for Knurek to update the archive. That is, if Real-Life (TM) doesn't get in the way.


Top
 Profile  
 
 Post subject:
PostPosted: April 29th, 2008, 11:45 pm 
Offline
User avatar

Joined: June 23rd, 2007, 10:34 pm
Posts: 484
Location: You know
I'm afraid Real Life itself has taken a backseat to 2SF rippage :p


Top
 Profile  
 
 Post subject:
PostPosted: April 30th, 2008, 3:00 pm 
Offline

Joined: April 15th, 2007, 11:23 am
Posts: 64
Kaminari wrote:
I'm afraid Real Life itself has taken a backseat to 2SF rippage :p


Well, not exactly, I had a Hoot Archive update planned for Sunday, but of course due to the Japanese gents flooding me with new rippacks it's been delayed somewhat.

And by 'somewhat' I mean 'once I manage to rip those 100+ new PC88/X68000 games, some of which aren't even in TOSEC set'.


Top
 Profile  
 
 Post subject:
PostPosted: April 30th, 2008, 6:23 pm 
Offline
User avatar

Joined: June 23rd, 2007, 10:34 pm
Posts: 484
Location: You know
I've been enjoying the MIDI soundtracks a lot lately on my CM-500.

I've noticed a very unusual practice in the MT-32 games from Wolf Team. Many of them are hybrid tracks: not only do they contain the nine MT-32 channels, but the remaining six channels also contain additional parts for the CM-64. Those parts are not necessary for proper MT-32 playback, they just "double" (not replace) the main synthetic instruments with acoustic ones.

Sol-Feace is a very good example of such a hybrid track.

The only problem with those (as far as Hoot is concerned) is that you can't simply choose the LA playback mode you want. If you have a CM-64 and just want to listen to the MT-32 "version", only thing you can do is manually mute the last six channels for every single music, which becomes a bit tedious. But I don't think there's any simple way for the playlist to instruct the game MIDI driver to not play the upper channels.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 144 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group