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Retro Japanese Computing
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PostPosted: March 19th, 2014, 9:15 pm 
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Joined: March 16th, 2014, 1:40 pm
Posts: 6
Sorry if this sound dumb but I've been trying to get UNZ to run in fullscreen to fill the screen without the image being blurred. I tried running in higher resolutions but I only get a smaller screen as oppose to actually filling it properly, and when I use lower resolutions the image quality comes out blurred. At the risk of sounding like a purist, but when I'm emulating games with 2D sprites with the high resolution monitor, I don't want the image blurred or filtered since I prefer to see the pixels crystal-clean and sharp. So is there a to get UNZ scale properly in fullscreen in 1080p?


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PostPosted: December 29th, 2016, 10:36 pm 
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Joined: February 11th, 2016, 1:05 am
Posts: 65
I just dealt with this today, it's not straightforward for a new-comer but what I did was set the resolution for the low mode to 640x480. Then within the game main menus you can usually change the modes to Low or Video and then it looks great with scan lines! Can't figure out how to make it default to this but if someone figures that out let me know.


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