I've been tinkering with PC-88 style graphics for a project and I was under the impression that most games used a standard 8 color palette, with pure yellow, red, blue, etc. That is, until I ran across Misty Blue, which seems to have a completely unique color palette.
Can someone explain how this works? Was it a later hardware revision that allowed Misty Blue to have these colors, or did most developers simply go with the standard palette for the hell of it, despite having the possibility of using colors from a larger color space?
Snatcher and Misty Blue, for comparison:

