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PostPosted: September 26th, 2014, 3:20 am 
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Joined: September 13th, 2014, 10:48 am
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Also known as Naval Ops/Warship Gunner series on the console version. These are my uploads from the other site.

Kurogane no Houkou (Micro Cabin/Softstar), BGM & movie-ripped Chinese version
Quote:
In this maritime tactical action game, players can design their own ships against enemy units on the battle map, enjoy the fun of the sea battle with all kinds of super weapons. A Chinese version was later released in 2001. Microcabin was bought out by Koei and continued the game series for them to brisk sales. The game is set in 1938, countries are rushing to the arms race, and begin to develop all kinds of super weapons. In order to prevent the destruction of the world's super-weapons, people in various countries have organized a contingent of Zero guerrilla forces to curb Japan, the United States, Britain, Germany and China super weapons troops plan to maintain the balance of military power in the world.

http://www.4shared.com/rar/MOXHeQexce/K ... kou_1.html
Lots of screenshots here: http://blog.roodo.com/gf13_001nhii/arch ... 79151.html

Kurogane no Houkou 2 (Micro Cabin/Koei), ported/remade to PS2 as Naval Ops: Warship Gunner
Quote:
The game is a one-player simulation of naval combat, in which the player commands an individual ship. The PC version only came out in Japan but a PS2 port came out 2004 in English was titled Naval Ops: Warship Gunner. In the opening cutscene, a World War II-era destroyer is caught in a dimension-warping vortex and transported to a parallel universe where the technology level is the same (although science-fiction weapons such as rail guns are available), but the world is at war between two main factions, the Empire and the Freedom Forces. The first mission of the game revolves around navigating a destroyer to safety while being bombarded by unidentified ships. Upon rendezvous with friendly forces, later identified as the Freedom Forces, the crew decides to join them in the war against the Empire. The player can choose between four nationalities: American, British, Japanese, and German. The choice of nationality affects the available ship types and characteristics of the ship parts which become available to the player throughout the game. The player can also choose to play the Normal mode or the World War II mode. In the World War II mode, technologies available will be mostly consistent with what was available to World War II-era warships. In the Normal mode, more advanced technology is available, including science fiction weapons like lasers and wave guns. At the beginning of the game, the player is given command of a generic destroyer. As missions are completed, the player earns points and money. The points go toward crew promotions, while the money can be used to purchase ship parts from boat hulls to weapons, armor, and equipment. The money earned can also be used to develop technology in five areas: aircraft, weapons, metallurgy, engines, and electronics. The higher level of money invested in each category makes available more advanced designs. There are five main categories of ships in this game, along letter-pair identifiers: destroyer (DD), cruiser (CL for Light/CA for Heavy), battleship (BB), aircraft carrier (CV), and battlecarrier (BC). With enough money, players can purchase a pre-built design or design their own. Pre-built vehicles also may feature parts that cannot be found in the game, so players may purchase pre-built vehicles and then scrap them for parts. The game progresses through 40 missions through 4 theaters of 10 missions each. The first theater is set around the Mediterranean Sea and the Atlantic Ocean. The second theater is in the Pacific Ocean, the third is in the Indian Ocean, while the fourth is worldwide. Toward the end of each of these theaters is a "boss" level, in which players must sink a "supership". A heavy emphasis of this game is the ability to customize the ships. Larger guns, faster engines, and greater anti-aircraft capability are all available to existing ships.

https://www.dropbox.com/s/u3mt82xncyv9a ... ou%202.rar

Kurogane no Houkou 2 EX (Micro Cabin/Koei), ported/remade to PS2 as Naval Ops: Commander
Quote:
Using the design parts of as many as 1000 or more, you can build and strengthen the vessels of the original game. Engage in action battles of the types to clear missions. Lead the fleet of four largest ships. This "extra kit" alone has: 142 kinds of design parts, 19 types of increased hull design. An objective is obtained for vessels which are designed and equipped with the "design evaluation system". A battle map of 51 per side lets you prepare a new one. A new mission type is also added. When you add this "extra kit" + in the original game Kurogane no Houkou 2, you can design dependent vessels, 64 kinds capable of producing parts, 181 types of available parts are added. Continue to capture one after the other the naval battle scene renovation or supply routes. The "survival mode" debuts. Use the ship that was designed in the new "extra kit" and it allows you to play in a map of Kurogane no Houkou 2.

https://www.dropbox.com/s/i9tjkfdwzcwmk ... 2%20EX.rar
Screenshots for KnH 2 and KnH 2EX here
http://blog.roodo.com/gf13_001nhii/arch ... 67183.html

Kurogane no Houkou 3 (Micro Cabin/Koei)
Quote:
This is the third installment in the Koei warship action series, set in a parallel world in 1938. Players can manipulate their own personally designed ship in the game using a variety of weapons and aboard a fierce fighting ship. It brought many new changes: a fully 3D game interface; It can be added a new "submarine", "aircraft carrier" and "aircraft" design; a branching storyline and the emergence of an alliance, along with the diversification of the game tasks; Join the support fleet. Not only the same as the 2nd generation with three slave ships, you can also bring up to an additional three support fleet. Before the battle begins to set a course of action to support the fleet, issue a directive to support the fleet in battle. Thus the battle scenes will be more magnificent. Strategic bombers appear. In addition to aircraft, aircraft warfare, battleships, cruisers and other aircraft carrying its own, you can also configure a number of strategic bombers and call for support in the game. Landing operations occur. With carrier boat, landing operations can be carried out to combat inland targets. This makes ​​the Army's attack and defense power much higher than the Navy. It features special research institutes to strengthen, allowing simultaneous study of up to four weapons and equipment.

http://www.4shared.com/folder/VoZMTcKu/KnH_3.html

For some reason, Applocale doesn't work for both second games, need to switch system locale to JP. The third game requires applocale to work.


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