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 Post subject: XM7'(DASH)
PostPosted: June 28th, 2010, 9:21 pm 
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XM7'(DASH) is a FM-77 emulator using XM7 source code with some modifications. It was originally named XM7(+), but due to some transliteration problems the XM7(+) in some cases appeared as XM7(PLUS), which was a name too similar to another XM7 mod, called XM7LP. So, the author went with the dash, meaning "subspecies of XM7". Nice, huh?

Originally it came in several binaries (as the official XM7), but now all source code changes are merged into one single binary.

At first glance, the biggest change introduced is the 1mb floppy disk emulation. If you care to read, here's the link to the OCN translated changelog (beware, lots of engrish):

http://translate.ocn.ne.jp/LUCOCN/c3/hm ... =Shift_JIS



XM7' (DASH) (for Win32 + DirectX V1.2L2.0) (2010/06/28)

http://tomatoma.s54.xrea.com/xm7/index.shtml


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PostPosted: July 8th, 2010, 8:55 pm 
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V1.2L3.0

Lots of floppy disk emulation fixes!


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PostPosted: July 17th, 2010, 5:07 pm 
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At last, XM7 DASH V1.2 L4.0beta3 (and beyond) came to boot OS-9 level II from 1MB floppy disk.
Debugging still continues.
http://www.mindspring.com/~thasegaw/rpcg/os9.html#DASH


Last edited by haserin09 on July 23rd, 2010, 8:02 pm, edited 1 time in total.

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PostPosted: July 23rd, 2010, 8:01 pm 
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All the issues which I reported have been addressed in XM7 DASH V1.2 L4.0beta8 (and beyond).


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 Post subject:
PostPosted: July 24th, 2010, 5:32 am 
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haserin09 wrote:
All the issues which I reported have been addressed in XM7 DASH V1.2 L4.0beta8 (and beyond).


By the way, XM7 DASH V1.2 L4.0 is out.

http://tomatoma.s54.xrea.com/xm7/index.shtml


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 Post subject:
PostPosted: July 25th, 2010, 6:31 pm 
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Got this working, but how the heck do you turn scanlines off?

I really can't get on with scanlines, and to me they ruin the experience of playing the game.


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 Post subject:
PostPosted: July 26th, 2010, 10:51 am 
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Sketcz wrote:
Got this working, but how the heck do you turn scanlines off?

I really can't get on with scanlines, and to me they ruin the experience of playing the game.


Edit the .ini file.
Change the value for FullScan.
0 > 1

Quote:
[Screen]
DD480Line=1
FullScan=1
FullScanFS=0
DD480Status=1
DrawTiming=0


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 Post subject:
PostPosted: July 26th, 2010, 3:45 pm 
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Cheers. :)


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 Post subject:
PostPosted: August 7th, 2010, 3:17 pm 
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XM7 DASH V1.2 L5.0beta is out.
It supports both 32KB and 128KB Bubble Memory Cassette.
I tested 32KB bubble memory with F-BASIC and Flex for FM-8.
It seems work well.
Here is a screen capture of it.
http://www.mindspring.com/~thasegaw/rpcg/flex.html#DASH


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 Post subject:
PostPosted: August 18th, 2010, 3:10 am 
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XM7'(DASH) for Win32 + DirectX (V1.2L5.0β2)

http://tomatoma.s54.xrea.com/xm7/index.shtml


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 Post subject:
PostPosted: September 19th, 2010, 3:11 am 
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XM7'(DASH) V1.2L5.0β5

http://tomatoma.s54.xrea.com/xm7/index.shtml

EDIT: Updated to beta 6.


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 Post subject:
PostPosted: March 9th, 2011, 8:58 pm 
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XM7'(DASH) V1.2L5.0 beta 8

http://tomatoma.s54.xrea.com/xm7/index.shtml


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