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 Post subject: XM6 TypeG
PostPosted: June 28th, 2010, 12:26 am 
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Unofficial XM6, G apparently stands for "Graphics", and this seems to be the focus of the mod.

Code:
Features, translated using OCN:

The graphic relation

Window
Automatic window size change
Correction compared with an aspect

Renderer
High-resolution mode addition
Semitransparency and special priority mounting
Reflection of H - DISP and V - DISP of a Sprite controller
Flatness and reflection of vertical drawing start position

CRTC.
Change at the timing of lusterware interruption


The convenient relation

Turbo mode
While it's being pushed, simultaneousness does full speed movement of CTRL+F12.

Ecology mode
When CPU is in the STOP state at the time of full speed movement, it's usually returned to speed.

Joy key
Joystick emulation by a keyboard
Each key in left, right, up or down and ZXAS breaks it and takes on.
When "Keyboard" is chosen from a joystick of an option, it's effective.
When this function is effective, input of a relevant key is ignored.


The performance relation
 
A light tune, a little.


The obstacle relation (kind of a To-Do list)

The drawing flag renewal correction which is at the time of memory use of GVRAM and a change for indication
Indian correction of the early stage register set value of CRTC
A front pouch of CRTC corrects movement in 0 in case of.
BG initial condition generation processing correction
BG pile processing correction

Others

Addition of the dialogue which warns that it's an informal edition and makes them understand

(Dialogue warning this is not an official release.)


XM6 2.05 TypeG (2010-06-26)

http://www.geocities.jp/kugimoto0715/xm6g.html



If you give it a try, please post your thoughts about it. :)


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 Post subject:
PostPosted: June 28th, 2010, 1:45 am 
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Joined: March 10th, 2007, 11:50 pm
Posts: 232
Location: Non, proprio
Sadly simply doesn't work here. The application isn't proper, or so says Windows.
Slightly off-topic, but I wonder if there will ever be a x68k emulator supporting native resolution in fullscreen too (or I just missed it, as usual).
I obviously need a smoke.


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 Post subject:
PostPosted: June 28th, 2010, 2:03 am 
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Joined: November 23rd, 2007, 6:28 pm
Posts: 198
A few game tests later... well, I tried a few shooters, since the X68000 had some good ones. The graphics are... different, but not exactly better on the ones I tried. I'd say they were about the same quality overall. A drawback here is that despite my best efforts I can't get it to recognize either of my controllers. Playing shooter games on a keyboard... hurts.

Overall, it's a clone, and an okay one. Needs some work, although the developer admits it.


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 Post subject:
PostPosted: July 20th, 2010, 10:24 pm 
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XM6 2.05 TypeG 20100720

http://www.geocities.jp/kugimoto0715/xm6g.html


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 Post subject:
PostPosted: August 13th, 2010, 7:46 pm 
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XM6 2.05 TypeG 20100813

http://www.geocities.jp/kugimoto0715/xm6g.html


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 Post subject:
PostPosted: August 15th, 2010, 8:54 pm 
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Joined: June 23rd, 2007, 10:34 pm
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Location: You know
XM6 2.05 TypeG 20100814

http://www.geocities.jp/kugimoto0715/xm6g.html


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 Post subject:
PostPosted: September 15th, 2010, 1:54 am 
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XM6 2.05 TypeG 20100912

http://www.geocities.jp/kugimoto0715/xm6g.html


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 Post subject:
PostPosted: October 13th, 2010, 4:19 am 
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XM6 2.05 TypeG 20101011

http://www.geocities.jp/kugimoto0715/xm6g.html


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 Post subject:
PostPosted: October 24th, 2010, 8:09 pm 
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XM6 2.05 TypeG 20101023

http://www.geocities.jp/kugimoto0715/xm6g.html


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 Post subject:
PostPosted: January 2nd, 2011, 9:11 am 
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Joined: May 16th, 2007, 7:08 pm
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XM6 2.05 TypeG 20110101, regular and Windows Mobile versions.


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