I found this page:
http://www.geocities.co.jp/Playtown-Par ... usicaa.htmIn it he describes how the story about Miyazaki being annoyed with the Nausicaa game is an urban myth, because the MSX shooter is fairly faithful to the theme of the film - you don't shoot the Ohmu, rather you use F2 to fire a strobe and calm them.
But he also points out that while the PC-88 release was a straight adventure, and the MSX was a (fairly?) faithful shooter, he isn't sure about the quoted PC-6001 version. He asks if maybe it differs from the MSX release, and features the quoted "random shooting of Ohmu" when people talk about Miyazaki.
Is it different? I've trawled google using Japanese to try to find it, but no luck. Only the MSX release is easy to find. Does anyone have the PC-6001 version?
If anyone wants the PC-88 adventure (crap as it is), I think I've got the files somewhere here. MSX is on Planetemu.
Perhaps we could document the facts better than other places? Does anyone have a direct source for Hayao Miyazaki's quote? All I've got is this:
http://egm.1up.com/features/every-game- ... o-miyazakiQuote:
Miyazaki and video games famously don't get along. According to a write-up by former 1UP editor (now 8-4 Ltd. contributor) Kevin Gifford, Miyazaki was deeply displeased by Technopolis Soft's PC-6001 adaptation of Studio Ghibli's debut film, Nausicäa of the Valley of the Wind. In translating Miyazaki's treatise on environmental responsibility and the futility of war to interactive form, Technopolis subverted the entire message, sending the eponymous heroine on a mission to blast as many giant Ohmu insects out of the sky as possible -- the exact opposite of the film's entire point.
According to the Japanese web page top, this above quote (apparently also paraphrased on some Japanese Wikipedia page) is incorrect/an urban myth. I'm curious to get to the bottom of this.
http://www.1up.com/news/studio-ghibli-d ... ni-projectQuote:
Ghibli's involvement with Ninokuni was a surprise to some in the game industry because the studio -- in particular Hayao Miyazaki, director of most of its greatest work -- has a reputation for hating video games. The last time Ghibli crossed paths with the game business was in the mid-1980s, when a set of disastrously bad titles based off Nausicaä of the Valley of the Wind was released on Japanese computers. In the interview, Suzuki admits that his studio has been approached many times in the ensuing years with game-related work, but has turned it all down -- until now. "Normally we wouldn't have done it, but Ponyo was just about to debut in theaters, and our heads were still running full tilt. He caught us right when we were at our weakest!", he said with a laugh.