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PostPosted: April 12th, 2018, 3:14 pm 
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Joined: February 11th, 2016, 1:05 am
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Anybody have advice on the easiest/best method on converting Sharp X1 tape WAV recordings to something usable in emulators? We'll have some coming soon and wanted to find out if there's some programs that make it simple.


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PostPosted: April 12th, 2018, 4:53 pm 
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Joined: June 25th, 2015, 6:32 am
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X8RL1 seems to be the only program that converts Sharp X1 .wav file to .tap file. Also, MAME can read .wav file.


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PostPosted: April 12th, 2018, 5:24 pm 
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Takeda Toshiya's X1 emulators (Common Source Code Project) support the wav format.
You can compress the wav file (archiv format = gzip) which is working too.
If the program is in Basic (without IPL) you can save in another format (tap, cas).

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PostPosted: April 12th, 2018, 7:52 pm 
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Another way is to use the tool called "x1tape".
Unfortunately, I can not distribute this tool because it is a development snapshot.
Tatsuyuki Sato was very helpful for the driver development (MAME/MESS).
See Castool - A generic casette image manipulation tool for MAME/MESS.
http://docs.mamedev.org/tools/castool.html
But for your request is Castool not helpful.

Image

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PostPosted: April 13th, 2018, 12:28 am 
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Thanks for the info! Do you know of anything for MZ700/1200 and Hitachi Mark 5 by chance? Received the tapes for those games when I got home today and have made WAV's of them.


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PostPosted: April 13th, 2018, 3:57 am 
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Hubz wrote:
Thanks for the info! Do you know of anything for MZ700/1200 and Hitachi Mark 5 by chance? Received the tapes for those games when I got home today and have made WAV's of them.


Do you have the hardware for the HITACHI Basic Master Level3 Mark 5 and SHARP MZ-700 or you buy software without having those?

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PostPosted: April 13th, 2018, 12:39 pm 
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No hardware, with brolly's help we did get the MZ700 WAVs to work on Takeda's emulators. Working on the Hitachi now.


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PostPosted: April 13th, 2018, 6:58 pm 
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Hubz wrote:
Working on the Hitachi now.


If the .wav file size is to big then you can convert to .L3 image using WAVTOOL which Sasaji-san made.

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PostPosted: April 15th, 2018, 10:11 pm 
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Anna_Wu wrote:
Another way is to use the tool called "x1tape".
Unfortunately, I can not distribute this tool because it is a development snapshot.
Tatsuyuki Sato was very helpful for the driver development (MAME/MESS).
See Castool - A generic casette image manipulation tool for MAME/MESS.
http://docs.mamedev.org/tools/castool.html
But for your request is Castool not helpful.


If I'm not mistaken, the program can be found by searching the x1center message boards. I'm pretty sure it's available to the public. I found my copy there.


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PostPosted: April 16th, 2018, 12:04 pm 
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famicomical wrote:
Anna_Wu wrote:
Another way is to use the tool called "x1tape".
Unfortunately, I can not distribute this tool because it is a development snapshot.
Tatsuyuki Sato was very helpful for the driver development (MAME/MESS).
See Castool - A generic casette image manipulation tool for MAME/MESS.
http://docs.mamedev.org/tools/castool.html
But for your request is Castool not helpful.


If I'm not mistaken, the program can be found by searching the x1center message boards. I'm pretty sure it's available to the public. I found my copy there.


Here the last version for the public.


Attachments:
x1tape_20160812.zip [91.95 KiB]
Downloaded 396 times

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PostPosted: June 24th, 2022, 2:29 am 
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Joined: January 28th, 2022, 9:11 pm
Posts: 31
Guys good news a User named Bugfire2009 on twitter just added Sharp X1 option to the dumplisteditor program and you guys can finally dump games in the easiest way possible, but I think he's still running a few errands on it but you all can try dumping Sharp X1 games with it and I will send you guys a link to the tweet and even if you guys don't have twitter you can still download it right here
The Download is right here:
https://drive.google.com/file/d/1rCRECa ... u8TpH/view

Check out what the tweet says:
https://twitter.com/bugfire01/status/15 ... ihbj5FXqIA

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