micro wrote:
What about the sound issues we mostly concern of?

I went back and stealth-edited my earlier post, sorry about that.
I think the fmgen builds are working really well now, and like wushu said, all the other fixes and additions are a nice bonus.
As for the sound issues:
- BEEP PCM is slightly worse with QFM enabled, but then again BEEP PCM never sounds good.
- QFM degrades CD audio. This is an easy fix: just disable QFM. There's no reason to have QFM on unless you're listening to FM synth (Policenauts is just CD audio and PCM, for example). CD audio for 9801 DOS games is extremely rare anyway.
- For some reason, audio stutters with on my Windows 7 PC at 22 kHz and 44 kHz. I can fix it by raising the sound buffer. 88 kHz works fine, and my XP PC doesn't have this problem. I don't know whether this is an emulator issue or just my PC. Does anyone else have this problem?
- The overlong sustains I talked about before are actually correct behavior. I double-checked on real hardware with the volume turned up. I thought it was a bug, but it's actually just better emulation
- Very rarely, the audio will stutter briefly when switching music or loading new data. Lowering the CPU clock and increasing the sound buffer will probably help prevent this, but it seems to happen much less frequently with the newer builds.
- If using Windows Vista/7, disable Aero (desktop composition) for better performance. Actually you should do this when running
any emulator.