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Font Based Character Recognizer - Works with PC98 games! http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=1&t=1747 |
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Author: | orbbu [ January 6th, 2018, 4:30 pm ] |
Post subject: | Font Based Character Recognizer - Works with PC98 games! |
Hello, I've made a free software that detects any Japanese text in a running game and copies it to the clipboard. It is then possible to use a 3rd party software such as Translation Aggregator to display the furiganas (Kanji readings) or even a translation! The requirement is to provide a profile for each game including a pixel perfect matching font. Fortunately, it is possible to build a True Type NEC PC98 font using mk98font, then use the included Font Builder to make a compatible font. Download and more information on the official website: neko.works/FBCR Please take the time to check it out, I would love to have early feedback on it. Thanks! |
Author: | matt [ January 11th, 2018, 8:54 pm ] |
Post subject: | Re: Font Based Character Recognizer - Works with PC98 games! |
Wow, this is pretty amazing. Nice work! Is it really not possible to share the NEC PC98 font so we can all get started more easily? |
Author: | orbbu [ January 11th, 2018, 9:04 pm ] |
Post subject: | Re: Font Based Character Recognizer - Works with PC98 games! |
matt wrote: Wow, this is pretty amazing. Nice work! Is it really not possible to share the NEC PC98 font so we can all get started more easily? Thanks! The download includes a few NEC PC98 built fonts and profiles. Those fonts could be used for other games. [EDIT] Here's the NEC PC98 true type font that you need to install in Windows to be able to make variations using Font Builder: https://mega.nz/#!h9kyVYpS!yCgipuij-jHDROmrdrK_HjQLUhknFKMKFvaOONyemXg Though I'm not sure if it is perfect, as I had error when making it using mk98font. |
Author: | orbbu [ January 22nd, 2018, 7:31 pm ] |
Post subject: | Re: Font Based Character Recognizer - Works with PC98 games! |
I will try to update the website as soon as I can with more information on how to use FBCR. Anyway, here's a quick profile that I've made for the NEC PC98 version of Kuro no Ken: https://www.dropbox.com/s/ax8cafxjy6aqbzz/Kuro%20no%20Ken%20%28Forest%2C%20PC98%29%20%5Btimer%2C%20bottom%2C%20white%5D.txt?dl=1 This is just for the NPC dialogues, you will need to make another profile for the intro / cut-scenes. Here's a shot: |
Author: | Lurky [ February 3rd, 2018, 1:14 pm ] |
Post subject: | Re: Font Based Character Recognizer - Works with PC98 games! |
I like your way of thinking. This is a wonderful idea for a program. It solves a real problem and saves time. A more generic solution, if real-time results are not a priority, would be screenshot analysis. Thank you for sharing. Edit: You might want to use screenshots that don't demonstrate mistakes in Translation Aggregator (歳). |
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